The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long-term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
Also, making aliens bitterly regret the idea of plotting against Earth.
- Game binaries
- Bug reports
- Source code
- Engine source code
- Engine development documentation
- Please spread the word and offer feedback at Gitter, Twitter, Temple of The Roguelike, Itch and your local subreddit or forum.